Hello, I'm a multidisciplinary visual designer passionate about creating impactful, visually compelling experiences. I'm happiest building thoughtful systems, crafting images, and shaping interactive prototypes—component-driven UI, clear flows, and motion that supports the story. I prioritize doing it right over doing it fast, iterating until the solution is clear, durable, and production-ready. Outside of design, I mostly think about food and my two dogs, Luna and Max.

Projects

Experience

2018 — present

UX & Visual Designer · Freelance

Partnered with clients across healthcare, e-commerce, and technology to deliver UX, visual, and production design from full product lifecycle through brand and campaign execution. Select projects include leading the end-to-end UX design of a Seattle Children's Hospital app (via MDmetrix), from research and stakeholder interviews to wireframes and interactive prototypes; delivering design, production, and light motion support for Amazon's Home retail site; and, through POSSIBLE, creating motion design concepts for Lenovo's Black Friday homepage and a redesign concept for Microsoft's IT Showcase website as part of a campaign pitch. Additional work has included design and production support for We Communications on Truist's corporate responsibility report, among other agency and direct-client engagements.

  • User flows · UI design · Research · Interaction & motion · Concept development · Production-ready assets
2019 — 2025

Senior Visual Designer · Microsoft

Shaped Microsoft's commercial portfolio through system-driven, on-brand creative across social, email, web, eBooks, and motion. Executed and evolved visual systems that balanced storytelling, scalability, and production efficiency across campaigns. Collaborated with creative leadership and cross-functional partners to translate strategic briefs into cohesive, reusable design solutions. Contributed to visual frameworks that improved cross-channel consistency while meeting brand and accessibility standards.

  • Concept development · Brand systems · Visual storytelling · Motion storyboards · Image creation · Mentorship · Production collaboration
2017 — 2018

Visual & Motion Designer · Rational

Contributed visual and motion design for global social campaigns supporting Acer and Predator. Played a key role in concepting and producing platform-ready creative that balanced brand expression, motion, and campaign objectives. Worked closely with marketing and creative teams to deliver cohesive, on-brand content optimized for international audiences and social platforms, supporting consistent brand presence across global markets.

  • Campaign concepting · Visual design · Motion graphics · Social content · Production-ready assets
2014 — 2017

Production Lead · POSSIBLE

Led and mentored a production team delivering responsive design solutions for Microsoft device sites, including HoloLens, Surface, Xbox, Microsoft Band, and Accessories. Supported high-volume, multi-platform launches by ensuring consistent, accessible, and production-ready execution. Defined reusable template systems and production workflows that improved efficiency, reduced errors, and scaled delivery across teams. Partnered closely with in-house and distributed designers and developers to maintain brand consistency and quality standards across platforms.

  • Production leadership · Responsive web design · Design systems & templates · Cross-functional collaboration · Accessibility & quality standards
2011 — 2013

Visual & Interaction Designer · Exponential Entertainment

Designed interactive UI systems, game interfaces, and marketing materials for iOS, Android, and web at an early-stage game studio. Served as the designer on Movie Pong, a mobile trivia game built with two developers and a producer, owning the UX flows, UI component library, and all in-game animation. Created visuals and illustrations for the studio's Facebook Hollywood Player game, working across characters, environments, and promotional assets. Movie Pong launched to #2 in Apple's Top iPad trivia games and #4 on iPhone.

  • Game UI · Interaction design · Illustration · Animation · Component systems · Marketing assets